How do I repeat a ramp pattern on an object using the texture node?
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@Dr-Sassi Thanks for the examples!
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You're very welcome, bench-sport!
If there is any question, please let me know. Note: Nov 28th is a (US) Holiday here and I will be off-line.
My best wishes for your project
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Hi bench-sport,
There is some improvement in this, with the 2026.2 UV Context Projection.
Example
CV4_2026_drs_25_RStr_01.c4dAs before, the ramp produces only a Square; when rotated, this shows the borders, hence the settings in the Node for this use.
More about this:
https://youtube.com/live/ZAom6DvSi3s00:49:16 UV Context Projection - UV Transform
All the best
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@Dr-Sassi Wow! This UV Context Projection node is incredible! It's just the missing piece of the puzzle. I checked your file. Now, the MUL and MOD node isn't needed. That one context projection node is enough to do the work I guess!
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Hi bench-sport,
Thank you very much for the feedback.
You are spot on, and thanks for this insight.
I was in the middle of QA and timestamping the news video, when this theme came up – I started thinking about your question.
So, I checked it quickly, missing the extra advantage; I have a win as well, thank you!Have a great weekend.
P.S.: https://www.youtube.com/live/ZAom6DvSi3s?si=8LscqDJJlmPROpnT&t=2956
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@Dr-Sassi Thanks a lot for this! Life is easier now.

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@Dr-Sassi Btw, I can't figure out How to do it for ring type outputs without using repetitive knots?

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Hi bench-sport,
I assume I understand what you want, but that is not in the new Node included. Mul/Mod is the answer.
Right mouse click on the Ramp allows for doubling the Knots and can be done many times. Yes, not parametrically.
Here are three examples, and I assume they are not along your question, just to be on the safe side.
One does example does it, but it is a hack, and not even.
If there is something else, I'm happy to look into it (in the morning)
Have a great weekend
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@Dr-Sassi Thanks for the clarification.
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You're very welcome, bench-sport.
My best wishes