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    How do I repeat a ramp pattern on an object using the texture node?

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    • Dr. Sassi
      Dr. Sassi last edited by

      You're very welcome, bench-sport!

      If there is any question, please let me know. Note: Nov 28th is a (US) Holiday here and I will be off-line.

      My best wishes for your project

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

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      • Dr. Sassi
        Dr. Sassi last edited by Dr. Sassi

        Hi bench-sport,

        There is some improvement in this, with the 2026.2 UV Context Projection.
        Example
        CV4_2026_drs_25_RStr_01.c4d

        As before, the ramp produces only a Square; when rotated, this shows the borders, hence the settings in the Node for this use.

        More about this:
        https://youtube.com/live/ZAom6DvSi3s

        00:49:16 UV Context Projection - UV Transform

        All the best

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • B
          bench-sport @Dr. Sassi last edited by

          @Dr-Sassi Wow! This UV Context Projection node is incredible! It's just the missing piece of the puzzle. I checked your file. Now, the MUL and MOD node isn't needed. That one context projection node is enough to do the work I guess!

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          • Dr. Sassi
            Dr. Sassi last edited by Dr. Sassi

            Hi bench-sport,

            Thank you very much for the feedback.

            You are spot on, and thanks for this insight.
            I was in the middle of QA and timestamping the news video, when this theme came up – I started thinking about your question.
            So, I checked it quickly, missing the extra advantage; I have a win as well, thank you!

            Have a great weekend.

            P.S.: https://www.youtube.com/live/ZAom6DvSi3s?si=8LscqDJJlmPROpnT&t=2956

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

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            • B
              bench-sport @Dr. Sassi last edited by

              @Dr-Sassi Thanks a lot for this! Life is easier now. 😄

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              • B
                bench-sport @Dr. Sassi last edited by

                @Dr-Sassi Btw, I can't figure out How to do it for ring type outputs without using repetitive knots?

                58a4ffe4-be5b-4020-b0e2-fdbdb7be5d48-image.png

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                • Dr. Sassi
                  Dr. Sassi last edited by Dr. Sassi

                  Hi bench-sport,

                  I assume I understand what you want, but that is not in the new Node included. Mul/Mod is the answer.

                  Right mouse click on the Ramp allows for doubling the Knots and can be done many times. Yes, not parametrically.

                  Here are three examples, and I assume they are not along your question, just to be on the safe side.
                  One does example does it, but it is a hack, and not even.

                  CV4_2025_drs_25_RScl_01.c4d

                  Screenshot 2025-12-05 at 10.11.17 PM.jpg

                  If there is something else, I'm happy to look into it (in the morning)

                  Have a great weekend

                  Dr. Sassi Sassmannshausen Ph.D.
                  Senior Trainer, Maxon Master Trainer, L&D - Strategist
                  Cinema 4D mentor since 2004, Member of VES, DCS.

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                  • B
                    bench-sport @Dr. Sassi last edited by

                    @Dr-Sassi Thanks for the clarification.

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                    • Dr. Sassi
                      Dr. Sassi last edited by

                      You're very welcome, bench-sport.

                      My best wishes

                      Dr. Sassi Sassmannshausen Ph.D.
                      Senior Trainer, Maxon Master Trainer, L&D - Strategist
                      Cinema 4D mentor since 2004, Member of VES, DCS.

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                      • Dr. Sassi
                        Dr. Sassi last edited by

                        @transition-worry - Post moved to
                        https://cineversity.forums.maxon.net/topic/2228/ramp-tiling-2026-1-uv-context-node

                        Dr. Sassi Sassmannshausen Ph.D.
                        Senior Trainer, Maxon Master Trainer, L&D - Strategist
                        Cinema 4D mentor since 2004, Member of VES, DCS.

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