context-employ last edited by Dr. Sassi
I'm trying to figure out the best CD4 (ver R21) tool to cleanly modify an existing polygon mesh.
In my example, I'm trying to modify a character to look pregnant, like pushing a sphere from the inside. Since it will be used for a morph, the polygon indexes must stay the same. I tried using the brush tools but I get a "lumpy" mess. If I could start with a simple sphere, I could smooth it into shape.
Dr. Sassi last edited by Dr. Sassi
Please have a look here:
Besides that, the typical modeling way would be to use a soft selection in Point Mode. Then pull and scale the points in the direction you like to have.
All the best
context-employ last edited by
Thanks Dr. Sassi, that works Great!
Dr. Sassi last edited by
Thanks for the feedback, Bruce!
My best wishes for your project