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    Parametric "Airflow" Over Object Surface

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    airflow animation simulation path
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    • Dr. Sassi
      Dr. Sassi last edited by Dr. Sassi

      Hi entry news-paper,

      There are undoubtedly several options. One would be to place a copy of the car in a volume Object and (Dilate/Smooth) it to get a little bit bigger but a smooth object. With Remesher, perhaps improve the mesh. Then project Splines (Plane XZ) to it. Those splines can be used for many effects.

      Another one works similarly but uses the Surface Deformer to Project a Plane on it.

      Perhaps the same (file _11) can be used to just animate a shader over it.)

      https://stcineversityprod02.blob.core.windows.net/$web/Cineversity_Forum_Support/2023_PROJECTS_DRS/20230726CV4_2023_drs_23_MOaf_01-02.zip

      All the best

      Dr. Sassi Sassmannshausen Ph.D.
      Senior Trainer, Maxon Master Trainer, L&D - Strategist
      Cinema 4D mentor since 2004, Member of VES, DCS.

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      • E
        entry-newspaper last edited by

        Wow! Thanks for taking the time to put together those concepts. Way above and beyond.
        I'm still experimenting, trying to find a way to deform the "flow" splines, non-destructively. This is mostly due to the eventual number of shapes, that which I'll have to deal with.
        However, assuming that I eventually have to do a little more specific work, per object, your (01) project really is an elegant solution.

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        • Dr. Sassi
          Dr. Sassi last edited by Dr. Sassi

          Thanks for the kind reply, entry-newspaper.

          When things need to be repeated, creating the needed content by just tossing it in is critical.

          Merge all car parts, then place them under a processing pipeline. This might help (Image).

          Puffy-Car.jpg

          Any copy of a Spline with enough points can be projected on it, then switch all the Generators (green) off, and the Spline has the desired distance to the surface, just like these white streams over a car "run".

          The MoGraph Cloner can loop "Sprites" in large numbers along the Spline. Sprites can be just a little Puff cloud image. (Small image, file)

          Puff_Sprite_Alpha.jpg
          CV4_2034_drs_23_ANps_01.c4d

          Cheers

          Dr. Sassi Sassmannshausen Ph.D.
          Senior Trainer, Maxon Master Trainer, L&D - Strategist
          Cinema 4D mentor since 2004, Member of VES, DCS.

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          • E
            entry-newspaper last edited by

            Dr. Sassi,
            Thanks, again. Last night, I really dug into that volume builder / projected lines approach.
            As much as some of the final spline paths are "baked" into position, it is really a simple matter to keep a "master" project, with the raw building components. Just like you're indicating.
            The absolute beauty of the C4D volume building system, is that it's a quick and painless task to just replace the meshed (CAD) model, with any other, and still achieve consistent results.
            Cheers!

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            • E
              entry-newspaper @Dr. Sassi last edited by

              @Dr-Sassi

              Hey Dr. Sassi,
              I've set things up, per your great spline projection idea, and I've got a Mograph system under construction. It's not a huge deal, but I'm trying to combine the "top" & "bottom" splines, with a Connect Generator, then add that to the MoG Cloner (Object mode).
              But nothing happens. If I drag the top or bottom splines into the MoG cloner object, it works. Just not via the Connect. Shouldn't that work? That's the primary point of that generator, right?

              I'm attaching a simple project, to illustrate.

              Thanks!

              Connect Splines Issue.c4d

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              • Dr. Sassi
                Dr. Sassi last edited by Dr. Sassi

                Thanks for the file, entry-newspaper.

                Try the MoGraph Fracture object instead of the Connect Object. I have tested it quickly and rendered it. I have no idea about your complete setup, so please test this carefully. (Perhaps test Multi-Instance as well.)

                Screen Shot 2023-07-27 at 8.51.54 AM.png

                My best wishes for your project

                CV4_2023_drs_23_MGaf_01.c4d

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                Cinema 4D mentor since 2004, Member of VES, DCS.

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                • E
                  entry-newspaper @Dr. Sassi last edited by entry-newspaper

                  @Dr-Sassi said in Parametric "Airflow" Over Object Surface:

                  Thanks for the file, entry-newspaper.

                  Try the MoGraph Fracture object instead of the Connect Object. I have tested it quickly and rendered it. I have no idea about your complete setup, so please test this carefully. (Perhaps test Multi-Instance as well.)

                  Screen Shot 2023-07-27 at 8.51.54 AM.png

                  My best wishes for your project

                  CV4_2023_drs_23_MGaf_01.c4d

                  That works! Thanks. I would have never thought to try the MoG Fracture object.
                  Again, not a monumental issue, in this case, but always good to know, for more demanding situations.

                  But any idea why the regular Connect Object won't work?

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                  • Dr. Sassi
                    Dr. Sassi last edited by Dr. Sassi

                    Thanks for the question, entry-newspaper.

                    I am exploring that at the moment so I can file a report.
                    The weird part is when you place a Connect as a parent of the initial Connect, the setup works, even the new parent is not linked in the MoGraph Matrix object.

                    CV4_2023_drs_23_MGaf_00.c4d

                    I hope I can find out more and it will work in the future.

                    Cheers

                    Dr. Sassi Sassmannshausen Ph.D.
                    Senior Trainer, Maxon Master Trainer, L&D - Strategist
                    Cinema 4D mentor since 2004, Member of VES, DCS.

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                    • E
                      entry-newspaper last edited by entry-newspaper

                      Thanks, for looking into that anomaly, further. I'm glad it's not just me. 😉
                      P.S. I also ran the same test file, that which I sent you, in my version of R19, and it also failed to work with just the one Connect Object. So, it looks like it's been that way for quite some time.

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                      • Dr. Sassi
                        Dr. Sassi last edited by Dr. Sassi

                        Yes, entry-newspaper, that sounds odd. 😉

                        When I started learning Cinema 4D 25+ years ago, I found, after a while, the Command Manager. Back then, it was filled with "just" around 1,000 items. I went through that list and read the manuals three times over the years.

                        When I start a hand on class, I start with; I don't know everything. To ease everyone's mind. It is accurate, and no one knows Cinema 4D 100%. Even this morning, I was reminded of a feature I missed mentioning to a colleague's question.

                        .
                        Why I'm talking about it? Take the 1,000 items, combine those with each other, and get a six to seven-digit number of possibilities. Combine three or more of them, and it explodes in possibilities.

                        It is impossible to cover the whole application while being aware of all combinations. I think I'm close, but wait for the next update and then ask me again 😉

                        Which also means, there is lots to explore that no one has every combined.

                        Enjoy the exploration

                        Dr. Sassi Sassmannshausen Ph.D.
                        Senior Trainer, Maxon Master Trainer, L&D - Strategist
                        Cinema 4D mentor since 2004, Member of VES, DCS.

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