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    How do I repeat a ramp pattern on an object using the texture node?

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    • H
      Hoi last edited by

      wow, thanks for the great explanation and video reference! this definitely is a better method than jumping between apps to modify the ramp 🙂

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      • Dr. Sassi
        Dr. Sassi last edited by

        Thank you for the feedback, Hoi. 🙂

        Doing it in the node editor is nicer than moving in and out of the app.

        I'm sure after you have this as a muscle memory, you will expand this.

        I'm glad it was useful.

        Enjoy

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

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        • A
          atomician last edited by

          This is good, but I do find that this method doesn't produce a consistent pattern - in my case the repeated gradients in the middle are smaller then the ones on the ege of the texture.

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          • A
            atomician last edited by

            Ah, need to set the gradient interpolation to Linear of course!

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            • Dr. Sassi
              Dr. Sassi last edited by

              Thanks for updating your own question, atomician.

              Yes, for this we need linear values. Well spotted.

              Enjoy

              Dr. Sassi Sassmannshausen Ph.D.
              Senior Trainer, Maxon Master Trainer, L&D - Strategist
              Cinema 4D mentor since 2004, Member of VES, DCS.

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              • T
                tear-one last edited by

                i try this method with splines and work pretty well! thanks

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                • Dr. Sassi
                  Dr. Sassi last edited by

                  Thank you for you feedback, tear-one.

                  Enjoy your project

                  Dr. Sassi Sassmannshausen Ph.D.
                  Senior Trainer, Maxon Master Trainer, L&D - Strategist
                  Cinema 4D mentor since 2004, Member of VES, DCS.

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                  • B
                    bench-sport last edited by

                    Hello, following this, it works, but it shows a universal projection even if I use object mode in UV projection. Any way to solve this so that all objects project according to their rotation?

                    image.png
                    image.png

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                    • Dr. Sassi
                      Dr. Sassi last edited by Dr. Sassi

                      Hi bench-support,

                      Please have a look here.
                      CV4_2026_drs_25_RSrm_01.c4d

                      I rotated some of the UV polygons, and it is safer (additionally) to drag the UV Tag into the material (or write the exact name into it, to always ensure you have the correct one.

                      Screenshot 2025-11-25 at 9.44.30 PM.jpg
                      Is this working for you?

                      My best wishes for your project

                      Dr. Sassi Sassmannshausen Ph.D.
                      Senior Trainer, Maxon Master Trainer, L&D - Strategist
                      Cinema 4D mentor since 2004, Member of VES, DCS.

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                      • B
                        bench-sport @Dr. Sassi last edited by

                        @Dr-Sassi Thanks for the reply. My particular case is using a material for various objects with user data node but combined with this repeated ramp bump map.. So what could be more effective than using just manually rotating UV map?

                        https://1drv.ms/u/c/cd71275177a2d3eb/IQAf6AjLHRbkR62wJvb5O0UUAUDhr_FHNGYOi1Q4lutPBoE?e=mNnNOY

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                        • Dr. Sassi
                          Dr. Sassi last edited by Dr. Sassi

                          Hi bench-sport,

                          The UV-Map has a transform option (three values) and a rotation (single value), but there is no tiling for this Ramp effect. Which means the only way to cover the area is by scaling and offsetting. Which might be quite cumbersome, as the rotation and the scale are not uniformly during a rotation.

                          https://help.maxon.net/c4d/2026/en-us/Default.htm#html/COM_REDSHIFT3D_REDSHIFT4C4D_NODES_CORE_UVPROJECTION-NET_MAXON_NODE_BASE_GROUP_INPUTS.html?TocPath=The%2520Node%2520Editor%257CRedshift%2520Nodes%257CRedshift%2520Utility%2520Nodes%257CUV%2520Projection%257C_____3

                          Below are two examples, differentiated only where the scale and offset take place (UV Transform node)

                          CV4_2026_drs_25_RSrr_11.c4d
                          CV4_2026_drs_25_RSrr_12.c4d

                          Screenshot 2025-11-26 at 1.19.43 PM.jpg

                          The User Data was copied from the Node (Right Mouse Click, Copy UI),
                          Then pasted into the User Data (Click on the top entry UserData Default, to enable pasting)

                          For any file sharing, Wetransfer, DropBox, Google, Apple or Adobe Cloudservices. Data uncompressed during upload, URLs pasted fully and plainly.

                          All the best

                          Dr. Sassi Sassmannshausen Ph.D.
                          Senior Trainer, Maxon Master Trainer, L&D - Strategist
                          Cinema 4D mentor since 2004, Member of VES, DCS.

                          B 1 Reply Last reply Reply Quote
                          • B
                            bench-sport @Dr. Sassi last edited by

                            @Dr-Sassi Thanks for the examples!

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                            • Dr. Sassi
                              Dr. Sassi last edited by

                              You're very welcome, bench-sport!

                              If there is any question, please let me know. Note: Nov 28th is a (US) Holiday here and I will be off-line.

                              My best wishes for your project

                              Dr. Sassi Sassmannshausen Ph.D.
                              Senior Trainer, Maxon Master Trainer, L&D - Strategist
                              Cinema 4D mentor since 2004, Member of VES, DCS.

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