CINEVERSITY

    Maxon Logo
    • Login
    • Search
    • Recent
    • Popular
    • Users
    • Groups

    How do I repeat a ramp pattern on an object using the texture node?

    Question & Answers
    5
    19
    3492
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • A
      atomician last edited by

      Ah, need to set the gradient interpolation to Linear of course!

      1 Reply Last reply Reply Quote
      • Dr. Sassi
        Dr. Sassi last edited by

        Thanks for updating your own question, atomician.

        Yes, for this we need linear values. Well spotted.

        Enjoy

        Dr. Sassi Sassmannshausen Ph.D.
        Senior Trainer, Maxon Master Trainer, L&D - Strategist
        Cinema 4D mentor since 2004, Member of VES, DCS.

        1 Reply Last reply Reply Quote
        • T
          tear-one last edited by

          i try this method with splines and work pretty well! thanks

          1 Reply Last reply Reply Quote
          • Dr. Sassi
            Dr. Sassi last edited by

            Thank you for you feedback, tear-one.

            Enjoy your project

            Dr. Sassi Sassmannshausen Ph.D.
            Senior Trainer, Maxon Master Trainer, L&D - Strategist
            Cinema 4D mentor since 2004, Member of VES, DCS.

            1 Reply Last reply Reply Quote
            • B
              bench-sport last edited by

              Hello, following this, it works, but it shows a universal projection even if I use object mode in UV projection. Any way to solve this so that all objects project according to their rotation?

              image.png
              image.png

              1 Reply Last reply Reply Quote
              • Dr. Sassi
                Dr. Sassi last edited by Dr. Sassi

                Hi bench-support,

                Please have a look here.
                CV4_2026_drs_25_RSrm_01.c4d

                I rotated some of the UV polygons, and it is safer (additionally) to drag the UV Tag into the material (or write the exact name into it, to always ensure you have the correct one.

                Screenshot 2025-11-25 at 9.44.30 PM.jpg
                Is this working for you?

                My best wishes for your project

                Dr. Sassi Sassmannshausen Ph.D.
                Senior Trainer, Maxon Master Trainer, L&D - Strategist
                Cinema 4D mentor since 2004, Member of VES, DCS.

                B 1 Reply Last reply Reply Quote
                • B
                  bench-sport @Dr. Sassi last edited by

                  @Dr-Sassi Thanks for the reply. My particular case is using a material for various objects with user data node but combined with this repeated ramp bump map.. So what could be more effective than using just manually rotating UV map?

                  https://1drv.ms/u/c/cd71275177a2d3eb/IQAf6AjLHRbkR62wJvb5O0UUAUDhr_FHNGYOi1Q4lutPBoE?e=mNnNOY

                  1 Reply Last reply Reply Quote
                  • Dr. Sassi
                    Dr. Sassi last edited by Dr. Sassi

                    Hi bench-sport,

                    The UV-Map has a transform option (three values) and a rotation (single value), but there is no tiling for this Ramp effect. Which means the only way to cover the area is by scaling and offsetting. Which might be quite cumbersome, as the rotation and the scale are not uniformly during a rotation.

                    https://help.maxon.net/c4d/2026/en-us/Default.htm#html/COM_REDSHIFT3D_REDSHIFT4C4D_NODES_CORE_UVPROJECTION-NET_MAXON_NODE_BASE_GROUP_INPUTS.html?TocPath=The%2520Node%2520Editor%257CRedshift%2520Nodes%257CRedshift%2520Utility%2520Nodes%257CUV%2520Projection%257C_____3

                    Below are two examples, differentiated only where the scale and offset take place (UV Transform node)

                    CV4_2026_drs_25_RSrr_11.c4d
                    CV4_2026_drs_25_RSrr_12.c4d

                    Screenshot 2025-11-26 at 1.19.43 PM.jpg

                    The User Data was copied from the Node (Right Mouse Click, Copy UI),
                    Then pasted into the User Data (Click on the top entry UserData Default, to enable pasting)

                    For any file sharing, Wetransfer, DropBox, Google, Apple or Adobe Cloudservices. Data uncompressed during upload, URLs pasted fully and plainly.

                    All the best

                    Dr. Sassi Sassmannshausen Ph.D.
                    Senior Trainer, Maxon Master Trainer, L&D - Strategist
                    Cinema 4D mentor since 2004, Member of VES, DCS.

                    B 1 Reply Last reply Reply Quote
                    • B
                      bench-sport @Dr. Sassi last edited by

                      @Dr-Sassi Thanks for the examples!

                      1 Reply Last reply Reply Quote
                      • Dr. Sassi
                        Dr. Sassi last edited by

                        You're very welcome, bench-sport!

                        If there is any question, please let me know. Note: Nov 28th is a (US) Holiday here and I will be off-line.

                        My best wishes for your project

                        Dr. Sassi Sassmannshausen Ph.D.
                        Senior Trainer, Maxon Master Trainer, L&D - Strategist
                        Cinema 4D mentor since 2004, Member of VES, DCS.

                        1 Reply Last reply Reply Quote
                        • First post
                          Last post