You're very welcome, smckenzie,
I have no idea what the final use is for this part. For example, how close the camera goes to the details.
I would remove the Edge Breaks or place them equally so the large flat wall surface is set up equally.
I had good results with a few of the Style> Area options, but some bevels were not "resolved" very nicely, as shown. As usual, the target determines the details, But also, if it is a high-res still of a camera move that "eats" most details with Motion Blur.
On the other hand, there is a new tool: Mesh> Normals. Normals Editing. Which allows for Normal editing in a better way.
My best wishes for your project.