Please feel always free to ask if something needs more information.
If you find a problem in your workflow, check if the steps shared allow me to re-create it. I might do it differently otherwise and can't help in the way I would love to.
Hi Greg, thank you very much for the reply and the lovely feedback.
Yes, XPresso can sometimes expose a lot of parameters. Perhaps that helps:
Drag the Object into the XPresso Editor.
With the Object active, drag the parameters from the Attribute Manager to the blue square of the Node, and let go of the "mouse". The wanted Parameter should be established as input. If you need an output, drag the Parameter from the Attribute Manager on the red square of the Node.
Example use: Output can be helpful to explore how a Pulldown menu was coded. Like in the Random Effector, you have more options. See image. This helps to know about "hidden" parameters.
Screen Shot 2024-02-26 at 9.16.14 AM.jpg
Each of the entries is coded with an Integer number. So you can change the entry via XPresso.
Thanks for the feedback file. Yes, that looks stable. If there was a question and I missed it, let me know.
As a side note, the Take System might be a great addition to the sequencing of image output.
Here is a little clip showcasing a simple procedure to use a Polygon-based copy to create a selection and then copy this selection to the generated version; here is the Sweep.
Let me add one suggestion; perhaps it will lead to some ideas on your side.
Here, I first create a Loft with some splines. The Edge Tag is already set up with the Splines that shape it.
Those Spline will work as Fields for the one extra step.
Object Manager> Object> Current State To Object
This automatically gets the specific Edge Tag with the Splines, and a double click on the tag will select the edges close to it.
Here is a screen capture, 20 seconds.
The file CV4_2024_drs_24_MOsp_21.c4d
The Subdivision might be better done during render time.
So, why not use the Splines from the Loft in the first place? Perhaps it is easier to get a single object instead of all splines used in the Loft, and it is easier to switch them on or off in the Field of the Edge Tag.
Here are two ways to create this:
The first one uses the surface deformer to place a tiny polygon, a "mesh matrix," in a cloner.
The other file, "11.c4d", makes the abc file "editable" [c] and allows so access to the point data (yes, you asked about this, and file number one doesn't follow this question).
A single point is insufficient here, so I introduce the Target Tag. With three points, preferably from a single polygon, the position is taken, a target, and an Up vector, which allows a stable orientation.
Each project might have something new to develop, and the combination of all options is vast. In other words, I'm happy to answer any questions so we can fill the forum with more variations based on practical projects.
I'm often torn between simulation/dynamics and manual animation. Hence, I checked which one might work better. Sometimes it is a mix.
The main question would be whether splitting the headband into three parts would be the better solution. Inside the Hard-Plastic elements, perhaps just a modeled strap part is static.
As a side note, the hard plastic parts may need some attention. Optimize them to get it in one piece, then use the Remesher and have for each object. They can't be connected as one object if they need to float in space.
I have set up two simplified scenes.
Each uses a Vertex Map to define areas with more or less bendiness.
The idea in the file "02" was to use the Connector as stabilization based on two elements that will not be shown.
A torus here represents the Hard Plastic part. I'm not confident that this is the best way to go. I see it as "swimming".
The file "11" also used the stabilization square as a Belt base. I have used just a Vibrator Tag here to create the motion.
This allows for a more direct art direction, which is a priority for me. But yes, the band itself works as well as Cloth.
Here are the two files; I'm sure there are a few more options and combinations. But I hope that helps you find your favorite setup.
If possible, please project files; images are very limited in information and more of an additional help. Over the past two decades, it has shown clearly whether a file works (except the problem is outside of the file, e.g., hardware problems…)
Project files as ".c4d" can be uploaded directly (below 1MB, and images with a height of max 500 pixels)