Hi Bruce,
Yes, the Projection is always transparent, initially, except for the content painted on it.
If you have a texture, it should appear after using 'Freeze 3D View' and saving it as PSD. Then, after fixing, merge it. However, I do not have R21 here. There were some problems back then, but if that was with R21, I really don't know anymore (I have been using C4D for 28 years, so I don't have all the releases memorized.)
The PP (Projection Painting) needs to receive the new information from the "PP All layer" in the PSD, Merge Texture (C4D), and then it needs to be OK'd to be projected.
Here is a short demo:
https://projectfiles.maxon.net/Cineversity_Forum_Support/2025_CLIPS_DRS/20250627_Freeze3DView_2025-3.mp4
Please test this on a copy, as I can't tell how R21 will do, assuming you have a current OS running.
If it is not working, here are some suggestion, guesses…
For the seams, you can CMD-Click to select the color, then paint the seam newly, either on that layer or in Photoshop. Any change can be done.
Perhaps your project is different, but I have nothing here, nor R21.
If the texture is in an 8-bit color, remapping it after setting the UVs differently can sometimes help. However, remapping is like lens distortion correction; it roughly cuts the quality in half.
https://help.maxon.net/c4d/r21/us/index.html#11664
Another option, and again a guess, perhaps a Camera Projection might help. Render the object from the main view, Luminance channels to get no light into it, Protect the Camera (PSR), and have it as top material. If you have a bump or displacement, I would no longer recommend this approach. No idea if the Color management is game for the setup.
All the best
This post has been edited (video clip), as I continue to search. 12:30 am. Now I call it a day.
P.S.: There is a difference in Preferences> BodyPaint between R21 and 2025.3, please check this. …Include All.