Thank you very much for the kind feedback. You're very welcome!
Going by your scene description, Action, Static, Action, I explored the setup from a different "angle.
To showcase that, I created two similar scenes. The one on the right is different. I explored the Scene Time here. Instead of sucking all the energy out of the simulation, I just dropped the time for a moment. Then, when the wind starts to blow, it is set back to 1.0
Please go to the Collision Tab of the Simulation Tag (Attribute Manager).
Here, the Hierarchy Level needs something other than zero to get there. (I say "something" as I have no idea about your setup.)
I need a file to say anything with certainty; perhaps my setup here is different.
When you like to work on UV Data, select only the UV tag, not the object itself – is that working for you?
Typically, you go to Attribute Manager>Mode>View Settings> Deformed Editing.
I have set up a file, and at one point, it wouldn't stay deformed. I have no idea if I reproduced your problems here, but the only way to get it back to work was with the Connect Object on top of it. After that worked, the Connect object was no longer needed with the setting mentioned above.
So, for anything else, please share the file, stripped to the bare minimum, to see the problem or share an example setup. I will have a look into it. (For the forum, it needs to be a c4d file and below 1MB; if you use a cloud service, please use Dropbox, Adobe, Apple, Wetransfer, or Google. If there is anything else I don't touch, thanks a lot.